Splitting the SP and MP aspects is a huge pain, especially when minmizing differences in the first place is usually desired. Let players pay for development of their preferred gameplay, and capitalism will decide which is more important.Ĭlick to expand.No, not really. Nobody is ever convinced by a debate, So let's vote with our wallets. There could be a discount for buying both packs because they are only buying the art asset once. The Story Pack will also include new events and campaigns, while the Season Pass will also include multiplayer maps and achievements. Units in SP and MP are essentially entirely different units that shares the same skin, and the same apply to spells. Owning the Story Pack would allow the new units / spells / mechanics to be used in SP while the Season Pass would allow them to be used in MP. In the grand tradition of Paradox, games are split up to large number of DLCs so that people never have to pay for anything they do want.Īge of wonders 4 can do the same, by separating every content pack / expansion into a SP "Story Pack" and a MP "Season Pass". Likewise those who only play multiplayer still pay for features only matter in single player like campaigns and story events. This adds significant cost to game development and end up being passed on to all players who buys the game as a part of the retail price.Įven those of us who will never touch multiplayer will still pay for its development. This include setting up matchmaking services, testing network code, conducting balance testing, and collecting balance feedback. Developing good multiplayer will cost a lot of money.
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